Monday, 9 May 2011

Airtel Music In C Language



1) Just copy the code below
2) Open a notepad and paste the code in it
3) Now "Open With" Turbo C++ (TC)
4) Run the program


Don't have Turbo C++ then, 
Download now
Turbo C++ (3.86 MB)
*just unzip the setup


Code:
#include<dos.h> 
#include<stdio.h> 
float main(void) 

float A,Bb,D,G,F; 
A = 440; 
G = 780; 
Bb = 461; 
D = 586; 
F = 687; 
sound(G); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(500); 
nosound(); 
sound(2*D); 
delay(500); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(2*Bb); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(500); 
nosound(); 
sound(2*A); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
//end 1 
sound(G); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(500); 
nosound(); 
sound(2*D); 
delay(500); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(2*Bb); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(500); 
nosound(); 
sound(2*A); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
//end 2 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
//end 3 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
return 0; 
}




Thanks,
Parag



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